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Showing posts from July, 2019

The Division - A 2019 Perspective

Introduction Tom Clancy's The Division was one of the first mainstream looter shooters that grounded the formula in theme, gameplay, and art style (or at least crammed in as much graphical detail as possible to achieve realism).  Finally, we could shoot and loot in New York, not some fantasy world or far-future Russia.  During 2016, the year of its release, The Division was about as successful as most triple-A games that year.  The era was that of mildly broken games released with large day-one patches that only ever fixed some issues.  As of 2019, that problem lingers.  It's better, but it creeps up occasionally.  Still, it gained a large audience that was vocal enough to have the developer, Massive Entertainment, delay production of post-launch content to fix bugs and mechanics that weren't functional.  The procedure went well enough for a sequel to have launched to quite the acclaim for a publisher, Ubisoft, that gets its fair share of online v...