Skip to main content

Who We Are

The Short Version

                                                                       

Writing N' Video Games is our answer to our growing frustration with how little time there is to talk about games during the day.  We, mainly Gabe and Ben, used to spend too much time on campus talking about games when we should have been brushing up on our middle English pronunciations.  Between classes, we would talk about how many times we planned to play through Dragon Age or starting a YouTube channel.  Gabe and our partner Mercy have a small armada behind a gameplay channel, Huffle N' Stuff.  This is our literary module to this machine, where we can talk about games in an open-ended way, one that hopefully encourages more discussion.  What do we find every game has to offer?  What tension does the most relaxing game have, or what do those triple-A games do well, if anything?

Gabe tends to write smaller, broken up posts on pretty large scale games: Mass Effect, Red Dead Redemption 2, etc.  He'll play any game with a strong narrative.  Ben delves into how design choices keep him interested, including an unnecessary amount 2D sidescrollers, First Person Shooters, and then every other type of game.  No matter what we're writing about, we again aim to further discussions to be had, not end them.  Dive into an article, check out the backlog, and enjoy.

Here is Gabe's flag. 


                                                                               

Popular Posts

Battlefield 1: Short Campaigns and Reward Systems

A Brief History Battlefield has always been a game defined by multiplayer gameplay, large scale warfare, and destruction spread out across grand—this should seem obvious—battlefields.  Fields of battle if you will.  That does sound like it should be obvious but, Battlefield has also been recently defined by campaigns that don’t capture the grandiose feeling of playing Domination in multiplayer. What says grandiose better than a flamethrower? A brief recap of the last few games for anyone who hasn’t tried them is as follow: Battlefield Bad Company 2 was wildly loved, but that’s an entirely different article. Battlefield 3 and 4 campaigns were regarded as mediocre by most, with 3 held above 4, but both disliked for not capturing the magic of the larger multiplayer maps. I did love the third game, biases up front. Hardline was an attempt at a cop drama that was entertaining to a good amount of people, but why did that need to be a Battlefield game when i...

Call of Duty: WWII and the Historical Injection

Call of Duty: WWII brings us the second great war for the first time in nine years.  Is it a gameplay improvement worth playing or a graphical overhaul? When will Call of Duty break back into using a subtitle Since Ye Old Call of Duty The first three CoD titles took place in World War 2, while the 5th game, CoD: World at War, was the first to tackle World War 2 in Japan.  Eight other games in the series were released between World at War and WWII.  A history of those eight games: Danger Close; Vietnam; World War 3; Target Finders; Aliens; Sledgehammer's first game; Bow and Arrows; Star Wars.  That's a lot I know, and it means those World War 2 enthusiasts have been waiting that long for the series to come back to its roots, as it advertised.  Of course, the gameplay is the main root of CoD, but the war it so prominently held onto must be attached in some secondary way.  The setting is part of the foundation for the original mechanics.  The se...