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Featured Pieces

Our Current Batch of Best Of

                                                                       

Check out a rotating duo pieces that we believe to be our most enjoyable or relevant content.  In "Red Dead Redemption - Online Shenanigans Abound," Gabe talks about his experiences in the story and the online beta.  In "Call of Duty: WWII and the Historical Injection," Ben discusses what he thinks makes a WWII game worth playing, bringing it all the way back to Call of Duty 2, for some reason.  Dig in and enjoy!
                                                                       

Call of Duty: WWII and the Historical Injection


Call of Duty: WWII brings us the second great war for the first time in nine years.  Is it a gameplay improvement worth playing or a graphical overhaul?...
                                                                               

Red Dead Redemption 2 - Online Shenanigans Abound


Howdy partners. I recently finished Red Dead Redemption 2 and with Ben going back to test the waters with the original game, I figured I come out and share my experience offline and on...
                                                                       

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Battlefield 1: Short Campaigns and Reward Systems

A Brief History Battlefield has always been a game defined by multiplayer gameplay, large scale warfare, and destruction spread out across grand—this should seem obvious—battlefields.  Fields of battle if you will.  That does sound like it should be obvious but, Battlefield has also been recently defined by campaigns that don’t capture the grandiose feeling of playing Domination in multiplayer. What says grandiose better than a flamethrower? A brief recap of the last few games for anyone who hasn’t tried them is as follow: Battlefield Bad Company 2 was wildly loved, but that’s an entirely different article. Battlefield 3 and 4 campaigns were regarded as mediocre by most, with 3 held above 4, but both disliked for not capturing the magic of the larger multiplayer maps. I did love the third game, biases up front. Hardline was an attempt at a cop drama that was entertaining to a good amount of people, but why did that need to be a Battlefield game when i...

Final Fantasy XV: Road Trip! (Part Three!)

Here we are, at the end of our strange love affair. Oh, and also here's the last part of my Final Fantasy XV writing review. We're back on the train and headed straight for the empire capital city... but not before another detour! Noctis wants to visit Luna's hometown of Tenebrae. Gladio protests but relents after Noctis showed his resolve during the last detour. If it helps him move past it, Gladio is okay with making time for it.  With the nights getting longer, the train gets ambushed by daemons that are controlled by the empire. It's all hands on deck as the boys get trapped at a checkpoint and have to fight off the empire while guarding the train too. Ardyn shows up too and we get into a surreal chase scene where Noctis tries getting revenge.  About halfway through the chase, it became painfully obvious that this was a trick. Ardyn reveals later that he used to magic to switch appearances with Prompto. So that whole time Noctis was chasing Ardyn, it was ...