Symphonic Gameplay:
Though I walk through the valley of the shadow of what's left of my life, I have finally beaten Persona 5.
I am thou, thou art I. Thou has turned a vow into a blood oath. Your ability to enjoy JRPG's is now infinite. |
Full disclosure, I've only ever beaten Persona 4 before
getting excited to play 5 but man was it worth my relatively short wait. As a
newer fan of the Persona series (as well the Shin Megami Tensei series), my
appreciation has come in layered waves of discovery.
The turned-based combat and general focus of the series
tickles the nostalgic center of the genre that first got me to fall in love
with video games. Combine that with its sincere effort towards fleshing out a
distinct cast of characters and I was hooked. Persona 4 took my breath away and
retroactively stands as one the best games I almost missed during my PS2 era.
I'm happy to say that I didn't miss the boat on P5.
I could talk at length about what I loved about P5, and a
few things that I think could've been executed better. But today, I just want
to talk about something the Persona series has been radically successful with
in general.
There's a term coined by John Truby, known as symphonic dialogue. I'll paraphrase it as a constructed scene in which every aspect of the narrative works as a cohesive whole to resonate theme, premise, character growth, plot advancement, world setting, etc weaved in such a way that the audience's experience of the story comes alive.
Always pay attention in class kids. Unless you're a phantom thief. |
It involves a wealth of deliberate crafting to implement but
overall, it establishes every aspect of the story within every beat that the
narrative has to spare. It's an idea that reinforces itself constantly within
its own world.
I believe Persona 5 is an excellent video game analogue of
this technique. Everything in the Persona games (mostly 3-5 with some early
frameworks in 1 and 2) complements its core mechanics.
One of the main mechanics is creating social links with
interesting characters. Social links increase the relative power of your
personas (A Jungian concept in which our heroes create powerful versions of
their mental selves to confront hardship and the larger world). These personas
in turn, allow you to progress through combat and in some cases, strengthen the
bond with their corresponding people.
Spending time with characters improves your social links but
also fleshes out the setting and everyone's relationship to it. In Persona 5, a
majority of characters struggle with rebelling against the establishment. In
Persona 4, the theme involves false perceptions. Each character will have a
miniature arc to reflect this concept (even if some of their structures are
predictable).
The games function along an annual calendar where you live
out your days as a high schooler. How you spend your time is crucial to
building your social links as well as your social stats. Typically, there are
five stats that dictate your ability to interact with the world. As an example,
charm in P5 allows one to come off as suave, sweet talk opponents, and even
pass dialogue checks with certain characters. Passing these checks open up
opportunities for new social links as well ones that were waiting for your stat
to improve.
The Personas you fuse together all have mythical ties to the
background lore of the setting while each social link represents a portion of
the major arcana (the means through which all is revealed!). These subtle
elements can often tease out future events and act as foreshadowing.
Welcome to the Velvet Room. This guy lives here so get used to him. |
The plot paces itself to keep you on your toes and firmly
secure your position as one who must keep improving and be aware of your
surroundings and opportunities. To say nothing of the depth provided, the mere
breath of content overflows. It's not uncommon to have more than one
playthrough in order to see it all. Not to mention the variety of endings that
can be present depending on your actions.
And the music! It's fantastic. There's little else I can say besides, go listen to the OST. Rivers in the Desert and Life Will Change are particular favorites.
Video games still have some growing pains here and there. As
a writer, I'm happy to see the industry celebrating this game for what it is:
an experience. Even new game plus items serve to make your subsequent
playthrough alter based not only on improved knowledge but items that bestow
benefits you've already unlocked.
As amazing as this experience was, I'm tired. It was an exhausting journey that played on so many of my inclinations as a gamer, writer, and waifu lover.
I chose Ann! Why does every article I write involve me shipping a character... |
Not every game involves itself with this degree of symphonic
gameplay. There's always that comment about games needing to make some
sacrifices to immersion in order better serve the core mechanics. And Persona
serves more as a testament to carefully crafted rails for the player to feel
empowered rather than touting the boundless sandbox buzz words of today's
triple A games.
I personally love it to death. But if every game was Persona, I'd never leave my house. Now if you'll excuse me, I have to figure out how to fix my PSP so I can play Persona 3. There's always FES but I've heard bad things about Mitsuru and spamming Marin Karin.
- Gabriel A. Franco
Writer, Gamer, Proud member of Huffle N' Stuff
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