Race the Sun is a familiar game, an endless runner turned to minimalism. Maybe developer Flippfly knew the endlessness of the standard smartphone runner was futile, one dimensional, and sought to comment on that with their own game. They've taken the formula, running, picking up items, and avoiding obstacles combined with colorful environments and sharp sound effects, and stripped it to the bones. In Race the Sun, you're the pilot of a grey solar-powered ship, space-worthy, but skimming the ground. The sun is setting, and you need to go. There are only a handful of collectibles spread sparsely throughout the zones. And, an ending can be achieved without crashing, but it is almost an equal failure. Fly forward constantly avoiding obstacles is the game, of course, but you've got free range to lean far to the right or left as you'd like, or can without crashing, and the game will generate new obstacles. The obstacles take on a pseudo-random g...
Thoughts on game mechanics and structure