Skip to main content

Beyond Eyes: A Girl and Her Cat

Beyond Eyes, an indie art game about a girl and a cat. She's also blind. 

This game was released in 2015 by Tiger & Squid, and for me, it finally came up during quarantine for a certain global pandemic. The indie game backlog is as endless as any, so I picked a game that has really been installed on my hard drive for three years. What I found was a fun adventure that slowed me down for a few hours and even moved me a little, though I am pretty willing to let these small scale games move me emotionally.

So is it a walking simulator? Sort of. The key difference is that the average walking sim involves puzzles and beautiful landscapes to gawk at while a story happens around you. In Beyond Eyes, Rae is blind, so as you control her, she has to physically get close to things for them to appear. Without her power to find things without sight, the screen would remain blank, endlessly white, unlike the average two-legs-simulator. I found the washed-out watercolor art pretty for the duration of the journey. It was like paint on a canvas. Birds would fly in and then out her "vision" range and the art style really lent itself to objects appearing or disappearing in the frame. 

Rae also has a cat that visits her. One day, Rae takes it upon herself to go find that cat when it stops showing up. A blind girl versus all the dangers of a world that she can't see, a world that may often deceive her. As you make your way through suburban acres and town centers, you'll come up against paths that scare her, people that won't help her, and you'll have to figure out how to navigate a world that may sound like one thing in the distance, but turn out to be something beyond the conventional expectations of a ten-year-old, or even something dangerous. But Rae wouldn't stop until she found her cat Nani, so if you've got a day to take a break from the big-budget stuff (in my case a break from Seige and Halo) why not help out Rae and see the way she does.

- Ben R.  
Player of Games

P.S.


I'm a sucker for games that engage me in an unusual way. So, quarantine fueled indie binge coming up. Here are some extra pictures. 

Comments

Popular Posts

Battlefield 1: Short Campaigns and Reward Systems

A Brief History Battlefield has always been a game defined by multiplayer gameplay, large scale warfare, and destruction spread out across grand—this should seem obvious—battlefields.  Fields of battle if you will.  That does sound like it should be obvious but, Battlefield has also been recently defined by campaigns that don’t capture the grandiose feeling of playing Domination in multiplayer. What says grandiose better than a flamethrower? A brief recap of the last few games for anyone who hasn’t tried them is as follow: Battlefield Bad Company 2 was wildly loved, but that’s an entirely different article. Battlefield 3 and 4 campaigns were regarded as mediocre by most, with 3 held above 4, but both disliked for not capturing the magic of the larger multiplayer maps. I did love the third game, biases up front. Hardline was an attempt at a cop drama that was entertaining to a good amount of people, but why did that need to be a Battlefield game when i...

Final Fantasy XV: Road Trip! (Part Three!)

Here we are, at the end of our strange love affair. Oh, and also here's the last part of my Final Fantasy XV writing review. We're back on the train and headed straight for the empire capital city... but not before another detour! Noctis wants to visit Luna's hometown of Tenebrae. Gladio protests but relents after Noctis showed his resolve during the last detour. If it helps him move past it, Gladio is okay with making time for it.  With the nights getting longer, the train gets ambushed by daemons that are controlled by the empire. It's all hands on deck as the boys get trapped at a checkpoint and have to fight off the empire while guarding the train too. Ardyn shows up too and we get into a surreal chase scene where Noctis tries getting revenge.  About halfway through the chase, it became painfully obvious that this was a trick. Ardyn reveals later that he used to magic to switch appearances with Prompto. So that whole time Noctis was chasing Ardyn, it was ...